So, one of the sci-fi books… Space Assassin isn’t the best reviewed book of the series, my favourite summary on the Reviews Archive being, ‘If you see it, get it if you want, but I wouldn’t myself‘. Truly glowing. However, the sci-fi Fighting Fantasy is bad equation doesn’t really work for me as I quite liked Starship Traveller, so I will refrain from forming an opinion before I get stuck in.
Space Assassin is one from the ‘Presents’ series, our author this time is Andrew Chapman who Titanica tells me wrote the book after reading Warlock of Firetop Mountain when that was the only Fighting Fantasy book that existed, it sat around and got moulded by himself and eventually the publishers before it ended up in its current form. Save for reading it on a train somewhere, I have no real memories attached to this book. The cover always stuck in my head I guess, I always thought the armour looked like a pretty cool offspring of Stormtroopers and 40K marine armour.
In the absence of much else to say about the book before I dive in, I’m going to start detailing any special rules and a basic story set-up in the introduction before I write Part One.
The space assassin of the title is actually in reference to you, the reader. Our target and villain of the story is Cyrus, a tyrannical scientist who has been conducting bizarre and hideous experiments on humans, creatures, whatever he can find really, he is the Space-Josef Mengele. His mutant creations and robotic cohorts guard his huge starship, the Vandervecken and his next experiment is to release radioactive isotopes over our planet which will shower deadly viruses on all living things. Armed with a variety of weapons and twenty-seven different schools of alien and human martial arts, we are being sent to stop him.
A few new mechanics are in place to represent the sci-fi setting, the most important being in armour and weapons. Armour is a 6+D6 value that works like a typical 2D6 Skill or Luck test, when you are hit in combat you roll against your armour, fail and you take damage, succeed and your armour absorbs the hit, either way you then lose one point from your armour value. This might seem to make things much easier, but some weapons can do 6 Stamina damage to you in a single hit. Weapon selection is done by spending 1xD6 points on a limited range of weapons, ranging from grenades to blasters, all doing varying damage. Provisions are also out, with Pep Pills taking their place, you begin the adventure with 4 of them, each restoring 5 Stamina and can be used at any time.
So we know who we’re after and we’ve got a pretty good idea how to kill him. I’ll see you shortly on the Vandervecken…